![]() It's easy to see that you're X number of points away from Y rank so you're willing to keep playing even though you're tired. You figure games such as Killzone 2 and Call of Duty 4: Modern Warfare have these experience gauges that pop up when you finish a level and fill with the work you've just accomplished. Who doesn't want to turn their foes into chickens? One issue I do have is the lack of a clearly visible carrot on a stick - you know, something to keep you playing in the wee hours of the night. ![]() In terms of in-game stuff, there would be a framerate hitch here and there as massive battles sprung up on massive maps, but these were rare and really not an issue. ![]() For me, it's been smooth, but I can't speak to what others are seeing. Be aware that there are threads on message boards and that I've been getting PlayStation Network messages saying the complete opposite of that. Although a few join attempts did abruptly end with me being booted to the main menu, I played my multiplayer battles without incident in the first 24 hours. Thankfully, that appears to have been addressed with the retail release. So many people were creating games and quitting them that my system kept trying to connect to dead games and killing any chance of me playing. I was lucky enough to get into the beta a few months ago, but I only played a few matches due to server instability. When you have two squads facing off in brutal assaults that fill the screen with blood and action, Fat Princess rocks. When you have seven guys getting catapulted from your base into the enemy base, it's a thing of beauty. However, I had one of the best experiences this afternoon with Fat Princess when I joined a match filled with players who knew what they were doing and who were wearing headsets. I was in games last night that were going on for close to 30 minutes. It was a stressor that I could see hindering the game because taking the time to figure out you can't win alone and then actually winning can be a healthy chunk of change. Eventually, people got their acts together and would move in units, but not many had mics and you needed to let people fail before they figured out they needed to work together. Yesterday afternoon, that wasn't happening - at least not at first. Accomplishing it means your team of 16 needs to work together. This fills a meter and if you fill it all the way, your team wins. See, winning a game of Rescue the Princess means you have to march from your base to the opponents base, grab your princess, get her back to your base, get her on the throne and keep her there while the other team's princess is in your dungeon. ![]() When I first jumped on yesterday, I thought that all of my fears for the game were coming true as players ran about doing whatever they wanted. Still, the root of what will keep me glued to my TV this weekend is the online multiplayer. This title exudes character with its colorful, food-themed levels (Black Forest, Hot Sauce, Tropical Punch, etc.) there are more modes than I thought there'd be (Rescue the Princess, Snatch 'n Grab, Team Deathmatch, and Invasion) and there's a little soccer mini-game for solo players where you can dismember the competition. With a number of multiplayer battles under my belt, the single-player story polished off and a bunch of beards earned, I can tell you that I'm going to score Fat Princess highly on Monday barring any kind of server meltdown this weekend. The compromise - heading into the free time-filled weekend - is that I'm set to give you my first impressions of the retail release right here so you can get an idea if you want to pick it up this weekend, and on Monday, I'll follow up with an official, thorough IGN review. The mark of the devil! Now, because the title's multiplayer-based, I wasn't able to get it early, get the full experience, and get you a review today. If you're just joining us, Fat Princess is a 32-player online madhouse packing six character classes, Animal Crossing-like visuals, buckets of blood, and the harder-than-it-sounds goal of rescuing your princess from the opponent's castle. Yes, if you held back on buying the $15 game last night waiting for my impressions today, you can rest easy: Fat Princess is good. Two years later, Fat Princess is here, and I'm still smiling.
0 Comments
Leave a Reply. |